Wednesday, September 8, 2010

UCD models and approaches

For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods. Generative methods may also be used including: card sorting, affinity diagraming and participatory design sessions. In addition, user requirements can be inferred by careful analysis of usable products similar to the product being designed.

  • Cooperative design: involving designers and users on an equal footing. This is the Scandinavian tradition of design of IT artifacts and it has been evolving since 1970.[1]
  • Participatory design (PD), a North American term for the same concept, inspired by Cooperative Design, focusing on the participation of users. Since 1990, there has been a bi-annual Participatory Design Conference.[2]
  • Contextual design, “customer-centered design” in the actual context, including some ideas from Participatory design[3]

All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010).

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